Last night got my first Illidan (one of my favourite characters) tanking + kill, after some tries. The slain was pretty intense, and was quite happy about not fxxking up too much :)
Loot of the day: Onslaught Chestguard
I'm starting becoming comfortable with new keybindings and, I must admit, they're the only way to follow. Noticed increased sustained TPS as soon as i started using them in a decent way. Let's see if I can bring out some more in the future.
And now, a little movie from WCIII about Illidan waking the nagas (funny note:in the movie if you hear the nagas screeches, you can clearly catch the "dying naga" WoW sound).
WoW Feed for Anachron@Jaedenar
Wednesday, August 13, 2008
Friday, August 8, 2008
BT report
Cleared all remaining bosses in there till Illidan himself.
After a bad experience with the Flames of Azzinoth two weeks ago, I experienced my first Illidan tanking.
Things went pretty well, I managed to avoid all incoming Shear with no much problem, got only the first one and with a lucky combination of avoidance and healing managed to stay alive :)
By the way got only time for a couple of tries, and a Flame accident, and a Demon phase accident, made this encounter to be moved to next raid.
So my wildest wet dreams of about 1 year about tanking Illidan myself finally became reality, and the emotion was pretty intense. No loot to mention this time too. Bad luck keep breathing on my neck :)
After a bad experience with the Flames of Azzinoth two weeks ago, I experienced my first Illidan tanking.
Things went pretty well, I managed to avoid all incoming Shear with no much problem, got only the first one and with a lucky combination of avoidance and healing managed to stay alive :)
By the way got only time for a couple of tries, and a Flame accident, and a Demon phase accident, made this encounter to be moved to next raid.
So my wildest wet dreams of about 1 year about tanking Illidan myself finally became reality, and the emotion was pretty intense. No loot to mention this time too. Bad luck keep breathing on my neck :)
Thursday, August 7, 2008
A neck discussion
In the last months, i was thinking about what pre-SWP neck it's better for our tanking needings.
Talking about end-game necks, we got three possibilities: Brooch of Deftness, Shattered Sun Pendant of Resolve, Pendant of Titans.
Let's keep Pendant last.
We can see Brooch of Deftness has +9 hit rating and +3 expertise rating than Shattered Sun Pendant of Resolve. On the other side, the real power behind this Pendant it's the buff you get on hit (Scryers: +100 expertise rating, Aldor: +100 dodge rating, 10 sec. durability, 45 sec. internal cooldown)
I read around that in a boss fight, u can avoid ALL parries after hitting 45 weapon expertise skill. So if you're Scryer, with this pendant you can hit that cap without wearing all that much expertise gear about 10 sec every minute.
We all know that parries are one of the tank worst enemies, cause of the increased boss swing time on next hit, and on bosses that can 3 shot us, that's a very nice survivability point.
More than this, having this lot of expertise, grant us a huge threat boost, so it is better than +9 hit and +3 expertise rating? For me, yes.
If you're Aldor, +100 dodge rating proc is very good as well, making this neck your choice for pure avoidance fights (get in count that dodge = no rage). Switch on Brooch of Deftness when you don't need this much avoidance and need to TPS more.
Let's now take a look at Pendant of Titans. Its defense and dodge and hit rating stats, makes him a nice mix of avoidance and threat item. Maybe the on equip: + 25 dodge rating is more desirable in SWP.
So what to choice? I'll say, if you can, take all of them and use the more suitable for the fight you are gonna have.
Talking about end-game necks, we got three possibilities: Brooch of Deftness, Shattered Sun Pendant of Resolve, Pendant of Titans.
Let's keep Pendant last.
We can see Brooch of Deftness has +9 hit rating and +3 expertise rating than Shattered Sun Pendant of Resolve. On the other side, the real power behind this Pendant it's the buff you get on hit (Scryers: +100 expertise rating, Aldor: +100 dodge rating, 10 sec. durability, 45 sec. internal cooldown)
I read around that in a boss fight, u can avoid ALL parries after hitting 45 weapon expertise skill. So if you're Scryer, with this pendant you can hit that cap without wearing all that much expertise gear about 10 sec every minute.
We all know that parries are one of the tank worst enemies, cause of the increased boss swing time on next hit, and on bosses that can 3 shot us, that's a very nice survivability point.
More than this, having this lot of expertise, grant us a huge threat boost, so it is better than +9 hit and +3 expertise rating? For me, yes.
If you're Aldor, +100 dodge rating proc is very good as well, making this neck your choice for pure avoidance fights (get in count that dodge = no rage). Switch on Brooch of Deftness when you don't need this much avoidance and need to TPS more.
Let's now take a look at Pendant of Titans. Its defense and dodge and hit rating stats, makes him a nice mix of avoidance and threat item. Maybe the on equip: + 25 dodge rating is more desirable in SWP.
So what to choice? I'll say, if you can, take all of them and use the more suitable for the fight you are gonna have.
BT report
Seen lot of tanking items tonight, didn't manage to loot much by the way :)
Taken home only Pauldrons of Abyssal Fury for my avoidance set.
Reached RoS then a blackout drop me offline after saying hello to Essence of Desire...
update: added rss feed to this blog, so you can easily track for updates :)
Taken home only Pauldrons of Abyssal Fury for my avoidance set.
Reached RoS then a blackout drop me offline after saying hello to Essence of Desire...
update: added rss feed to this blog, so you can easily track for updates :)
Wednesday, August 6, 2008
First!
Hello fellas, I'm starting this blog as a joke, to share with you my tanking experience as well as our achievements or discussions about the wonderful tanking class in World of Warcraft.
Now something about my background.
I started playing pre-TBC in EU-Crushridge, a quite laggy and spammy server. After some Arms/Fury leveling without really know what i was doing, I discovered the tanking duty. Someone was teaching me about "Just spam Sunder Armor and wait for the boss to die", while i was farming my complete Valor set and was looking for fire res gear to enter MC.
Then TBC hit the stores, and a new era began.
Transfered to EU-Jaedenar, a most stable and nice realm to play.
Leveled to 70 in full protection spec (lol) and learned how to really tank, istance after istance, reputation after reputation, then started gearing for Karazhan, the first TBC raid.
Obtained cool progress in there, before the big nerf given to the place, when Moroes was still a pain to down; still remember the first Shade of Aran kill, where our GM said "Ok guys, we're killing him tonight, cause tomorrow the patch will nerf him." (lol)
After some reorganization, we started a new guild, and after some months got my first main tank spot, reaching a nice guild progress of SSC 5/6, TK 3/4, MH 3/5, BT 1/6 before our guild shutdown.
Now I'm still here, another guild, still tanking, still learning, got the opportunity to face new encounters, in this time focusing on MH and BT full clear.
Hope to put in this something useful, and hoping to get feedback from all of you, threatbuilders all around the globe :)
Etichette:
anachron,
background,
information,
tank,
tanking
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